Soulless Price

      Started By: DT — Created: December 28th, 2015 11:46 PM
December 28th, 2015 11:46 PMSoulless Price
With the upgrade to Jim, I have noticed it become so much easier to get money. I mean it wasn't hard to make money 6 months ago, but in six months the money gained from Jim has almost doubled. Thus I believe TPK needs to have a money sinkhole in order to stabilize the currency. In my opinion the soulless machine would be a great tool to utilize to achieve this.

Suggestion 1:
Increase the initial soulless price to be 50m, while the chance of achieving a soulless would increase to 100%. Anymore tries afterwards, the price would increase 25%.

Suggestion 2: Warning rip-off from a previous rpg with some added suggestions
Using 5 soulless shards to allow a user to get a soulless pokemon. Each soulless shard can be bough at 15-20m a piece. However, map pokes have a 1/1000 (more or less) chance of holding a soulless shard. Furthermore daily gifts can have a chance, and maybe a minigame which hands out a shard to one player daily.

A battle on Jim with an amulet coin currently fetches 84.4k. In ten battles (ranging from 1 minute to spamming a button), toxic can be bought. This changes the length of battle to 10-20 seconds. In 12 battles one million is earnt, and with occasional captcha's 600 battles would fetch 50m. Seeing how a soulless lasts for 15 days, 600 battles will be easy to attain. Also this would help increase the rates on soulless by making them somewhat rarer.

Please comment below on your thoughts on both the suggestions, and the necessity of a money sinkhole. If my calculations are wrong please call me out on it.
December 28th, 2015 11:49 PMRE: Soulless Price
I don't see a need for either of those suggestions, tbh. The new Team Headquarters feature is a huge sinkhole for money as of now, those "Donate $4,000,000 for 5 ___ Reputation" tasks are always completed as soon as someone spots them. With the higher classes, the donations get larger and larger, i've personally spent ~300m already just getting rep.

7
December 28th, 2015 11:56 PMRE: Soulless Price
I didn't know it increased. Either way I don't know the rate on those being found. The headquarters is a small sinkhole imo, but using the machine as a sinkhole would be immensely bigger
December 29th, 2015 09:23 AMRE: Soulless Price
I may actually look into these. The current system we have to soulless shards is quite honestly a useless comlpication for players. People who have it figured out get enough for a lifetime in one day, and everyone else just gets left in the dust.

Just to let you know though, one of my goals with the v3 release was to deal with inflation with money sinks. The Team Rocket shop, as well as the tasks take large amounts of money. There's also the EXP. Packet system which takes a lot of money if you use it. I planned on adding more, but there's always new features I can do