August 3rd, 2026 12:27 AMNew Server!
Hey TPK,

We got our first new server for TPK since 2019! The big goal of this was to get the code, database, and server up to the latest versions of everything, as we've been stuck on 2019 versions until now. I've implemented my hosting infrastructure from TPK Red, so hopefully it will be much easier in the future to upgrade versions as needed, as now I don't have to create an entire server from scratch for those type of changes. I also threw in the TPK Red mobile mode design while I was at it.

This is a massive change though, so I'm expecting many bugs the next few days (sorry). I'd also like to know if anything is feeling slower/faster then before. Join the discord and send us bugs so we can work through the issues. (Don't PM me unless you have an account issue, please!) Hoping to get back to some new feature development now!

I'll quote my changelog for the update today if you want all the details:


Quote by Unknown

TPK has a new server!
- PHP and database versions have been upgraded to the latest version, which should improve performance slightly on the entire game
- We are able to host a beta server for testing now, as needed
- TPK Classic server has been removed, as it was too difficult to upgrade it's PHP version. さよならクラシック!

Some more TPK Red backports:
- TPK Mobile Mode has been redesigned. It now automatically will switch to mobile mode depending on screen sizes.
- New popover panels for notifications, party, and chat
- Daily reset crons are refactored, allowing for individual parts to be rerun from the staff panel in case of errors

Other changes and fixes from the beta period:
- Scyther will restore chat log on reset
- Fixed map crash if you try to use a key item that you no longer have
- Fixed Scyther's !rarity and !wtc commands
- Mobile Zoom option has been removed as its no longer functional
- Added a staff member option to remove new user Chaterpie requirements



~B0sh