November 13th, 2023 09:29 AMNew ideas for Super Mario RPG remake
Hey everyone! I'm excited for the Super Mario RPG remake for Switch. However, there's some things id like to see done: stat balancing and new magic attacks. Here's my thoughts:

Mallow: higher starting attack and some status moves.
New skills:
Acid Rain (Poisons one enemy and cuts defense; learned alongside HP Rain)
Ultimate Skill: Thunderclap (Scares all enemies but has a 25 percent chance of scaring a party member as well, learned at lvl 30 with the Fearless Pin equipped)

Geno: higher defense overall but less magic attack power; stat boost moves.
New Skills:
Geno Rush (Allows one party member to attack twice in one turn; only applies to physical attacks and can't be used on himself; learned alongside Geno Boost)
Ultimate Skill: Star Shield (Protects against one OHKO hit; learned at lvl 30 with the Quartz Charm and Star Gun equipped)

Peach: higher attack overall and one new skill.
New/Ultimate Skill: Battle Cry (Doubles her physical attack for one hit; learned at lvl 30 with the Frying Pan and Lazy Shell armor equipped)

Bowser: Higher HP and attack overall with a lower defense gain and new skills.
New Skills:
Scorcher (deals massive fire damage but makes Bowser unable to use magic for three turns)
Ultimate Skill: Spike Rush (deals 1000 damage if the action command is done correctly but halves his defense, learned at lvl 30 with the Drill Claw equipped and if his max HP is at least 325)

I wanted to make Geno a more balanced spellcaster while turning Bowser into the bruiser/berserker he should have been.

Feel free to add your thoughts and suggestions!

A Pikachu capable of wielding the Sword of Mana? Yeah right, when Ho-Oh can use Water Gun.

Oh how wrong they were...